Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XXXIX-B2, 113-117, 2012
https://doi.org/10.5194/isprsarchives-XXXIX-B2-113-2012
© Author(s) 2012. This work is distributed under
the Creative Commons Attribution 3.0 License.
 
27 Jul 2012
CONTROLLING VIRTUAL CLOUDS AND MAKING IT RAIN PARTICLE SYSTEMS IN REAL SPACES USING SITUATED AUGMENTED SIMULATION AND PORTABLE VIRTUAL ENVIRONMENTS
N. Hedley and C. D. Lonergan Spatial Interface Research Lab, Department of Geography, Faculty of Environment, Simon Fraser University, 8888 University Way, Burnbay, BC Canada V5A 1S6
Keywords: Mobile augmented reality, situated augmented simulation, geosimulation, gaming, virtual environments, geovisualization Abstract. The research described in this paper reports on the design, rationale, development and implementation of a set of new geospatial interfaces that combine multi-touch interaction, portable virtual environments, 'geosimulation gaming', and mobile augmented reality. The result is a set of new ways for us to combine the capabilities of geospatial virtual environments, augmented realitiy and geosimulation. These new hybrid interfaces deliver new geospatial information experiences – new ways of connecting spatial data, simulations, and abstract concepts to real spaces. Their potential to enhance environmental perception and learning must be explored.
Conference paper (PDF, 6022 KB)


Citation: Hedley, N. and Lonergan, C. D.: CONTROLLING VIRTUAL CLOUDS AND MAKING IT RAIN PARTICLE SYSTEMS IN REAL SPACES USING SITUATED AUGMENTED SIMULATION AND PORTABLE VIRTUAL ENVIRONMENTS, Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XXXIX-B2, 113-117, https://doi.org/10.5194/isprsarchives-XXXIX-B2-113-2012, 2012.

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