DEVELOPMENT OF TERRESTRIAL LASER SCANNING SIMULATOR
- 1Jade University of Applied Sciences, Institute for Applied Photogrammetry and Geoinformatics, Oldenburg, Germany
- 2University of Bamberg, Digital Technologies in Heritage Conservation, Centre of Heritage Conservation Studies and Technologies, Germany
- 3Kiev National University for Construction and Architecture, Department of Geoinformatics and Photogrammetry Kyiv, Ukraine
- 4SPM3D LLC, Kyiv, Ukraine
- 5Vilnius Gediminas Technical University, Department of Geodesy and Cadastre, Vilnius, Lithuania
Keywords: simulator, laser scanning, point cloud, virtual reality, game engine
Abstract. Within the project VRscan3D, funded by DAAD, a terrestrial laser scanner simulator has been developed as educational tool for learning and teaching laser scanning processes. The main goal of the VirScan3D project is to cover engineering digitisation and will be solved through the development of a virtual system that allows users to create realistic data in the absence of a real measuring device in a modelled real-life environment (digital twin). The implementation of the virtual laser scanner is realised within a game engine, which allows for fast and easy 3D visualisation and navigation. Real-life buildings and urban surroundings can be digitised, modelled and integrated into the simulator, thus creating a digital copy of a real-world environment. This article describes the technical realization of the simulator and its evaluation as well as usability testing results conducted by independent users from university courses.