The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Articles | Volume XLIV-4/W3-2020
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLIV-4/W3-2020, 279–284, 2020
https://doi.org/10.5194/isprs-archives-XLIV-4-W3-2020-279-2020
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLIV-4/W3-2020, 279–284, 2020
https://doi.org/10.5194/isprs-archives-XLIV-4-W3-2020-279-2020

  23 Nov 2020

23 Nov 2020

THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES

C. Meftah, A. Retbi, S. Bennani, and M. Khalidi Idrissi C. Meftah et al.
  • Mohammadia School of Engineers, Mohammed V University in Rabat, Morocco

Keywords: Gamification, Learning, MSG, Easy Course, HTML, Scenarios, Personalities, Emotions, Easy HTML, Learner, Information

Abstract. The principle of gamification is very simple: it is a matter of using the game or its principles to facilitate learning. In our case, we are talking about mobile serious games (MSG), and more specifically the creation of scenarios to succeed this MSG. We present you the vision of our Easy course pack. This pack consists of several MSGs. Easy html is one of them. Nevertheless, we present some ideas about the scenarios, personalities and emotions that have impacted the development of MSG Easy html. Especially the importance of the 1st scenario which reflects the image of the game vis-à-vis the learner, the location of the trainer who passes the information via MSG and the developer who must ensure the ergonomics of the game and the correct and implicit passage of the educational information. this study gives as result an MSG which treats and explains all the tags of the HMTL language and certifies the learner at the end of the course.