The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Articles | Volume XLIV-4/W1-2020
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLIV-4/W1-2020, 3–9, 2020
https://doi.org/10.5194/isprs-archives-XLIV-4-W1-2020-3-2020
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLIV-4/W1-2020, 3–9, 2020
https://doi.org/10.5194/isprs-archives-XLIV-4-W1-2020-3-2020

  03 Sep 2020

03 Sep 2020

3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION

D. Anastasiou1, T. Avgeri2, A. Iliodromitis1, V. Pagounis1, and M. Tsakiri3 D. Anastasiou et al.
  • 1Department of Surveying and Geoinformatics Engineering, University of West Attica, Greece
  • 2Pre-school teacher, Athens, Greece
  • 3School of Rural and Surveying Engineering, National Technical University of Athens, Greece

Keywords: 3D modelling, visualisation, virtual environment, web learning, education, spatial thinking

Abstract. Visualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming platform that may help intensify learning processes. Recently, serious games are gaining popularity not only as games, but as promising educational tools too. This paper presents the creation of a simple ‘serious game’ where several tasks can be constructed that promote the 3D spatial thinking in pre-school education. Specifically, the creation of the virtual environment from a pre-school’s indoor and outdoor environment was performed using geodetic and terrestrial laser scanning techniques. To increase the geospatial sense of pre-school children within the virtual environment, an application was developed with simple educational tasks within the 3D environment. The templates, for each section of the gaming application, have been developed using HTML5 and CSS3, in order that they are interactive and accessible to all smart devices. The paper concludes with a discussion on the experience gained towards supporting spatial thinking for pre-school children.