The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Citation
Articles | Volume XLIII-B4-2020
https://doi.org/10.5194/isprs-archives-XLIII-B4-2020-591-2020
https://doi.org/10.5194/isprs-archives-XLIII-B4-2020-591-2020
25 Aug 2020
 | 25 Aug 2020

BEHAVIOUR CONTROL WITH AUGMENTED REALITY SYSTEMS FOR SHARED SPACES

V. Kamalasanan and M. Sester

Keywords: Shared spaces, Behavioural control, Augmented reality, Situational awareness, Virtual traffic system , Proximity, Spatially Aware Interface

Abstract. Augmented Reality (AR) in a traffic context has mainly been used in navigation with path augmentation, focused around safely guiding the user with prior knowledge of the route and the destination. Other works are reported to warn drivers by visualizing other traffic participants or dangers, which are yet currently out of sight. However they do not cover aspects of mediating control by recommending users with actions, even when such efforts are expected to foster collaboration in a multiagent environment. To the best of our knowledge, AR has not yet been applied to visualize virtual control information, e.g. virtual lanes or signposts, notably in the context of shared spaces. Such an environment should support spatial understanding of proximate participants with adaptive augmented controls to recommend actions to each user. However when such systems work in context where a conflict of interest would arise, a rule based control logic centered on priority should be accounted for. Traditionally, these rules are defined by traffic management. This paper presents a Behaviour Control with AR (BCAR) Systems based framework for control of user behaviour in a shared space via augmentation and proposes how a control logic can be part of it. The framework which incorporates navigation focuses on mapping users from real to the virtual world .This framework also enables simulations and visualization of multiagent interactions and proposing controls for user actions leveraging the environment complexity reduction achieved through the real to virtual transfer. A prototype implementation of the proposed framework with ARCore and unity3D has been evaluated for pedestrian behaviour control to understand its feasibility.