The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Articles | Volume XLII-5/W1
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-5/W1, 647–654, 2017
https://doi.org/10.5194/isprs-archives-XLII-5-W1-647-2017
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-5/W1, 647–654, 2017
https://doi.org/10.5194/isprs-archives-XLII-5-W1-647-2017

  17 May 2017

17 May 2017

VIRTUAL IN REAL. INTERACTIVE SOLUTIONS FOR LEARNING AND COMMUNICATION IN THE NATIONAL ARCHAEOLOGICAL MUSEUM OF MARCHE

P. Clini, R. Nespeca, and L. Ruggeri P. Clini et al.
  • DICEA, Dept. of Civil, Building Engineering and Architecture, Engineering Faculty, Polytechnic University of Marche, Ancona, Italy

Keywords: Virtual Museum, Digital Library, 3D Model, Cultural Heritage, Small Artefacts, Edutainment

Abstract. Today the ICTs are favourable additions to museum exhibitions. This work aims to realize an innovative system of digital exploitation of artefacts in the National Archaeological Museum of Marche (MANaM), in order to create a shared museum that will improve the knowledge of cultural contents through the paradigm "learning by interacting" and “edutainment”.

The main novelty is the implementation of stand-alone multimedia installations for digital artefacts that combine real and virtual scenarios in order to enrich the experience, the knowledge and the multi-sensory perception.

A Digital Library (DL) is created using Close Range Photogrammetry (CRP) techniques applied to 21 archaeological artefacts belonging to different categories. Enriched with other data (texts, images, multimedia), all 3D models flow into the cloud data server from which are recalled in the individual exhibitions. In particular, we have chosen three types of technological solutions: VISUAL, TACTILE, SPATIAL. All the solutions take into account the possibility of group interaction, allowing the participation of the interaction to an appropriate number of users. Sharing the experience enables greater involvement, generating communicative effectiveness much higher than it would get from a lonely visit. From the “Museum Visitors Behaviour Analysis” we obtain a survey about users’ needs and efficiency of the interactive solutions.

The main result of this work is the educational impact in terms of increase in visitors, specially students, learning increase of historical and cultural content, greater user involvement during the visit to the museum.