Volume XLII-2
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2, 77-81, 2018
https://doi.org/10.5194/isprs-archives-XLII-2-77-2018
© Author(s) 2018. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2, 77-81, 2018
https://doi.org/10.5194/isprs-archives-XLII-2-77-2018
© Author(s) 2018. This work is distributed under
the Creative Commons Attribution 4.0 License.

  30 May 2018

30 May 2018

REPRESENTING WITH LIGHT. VIDEO PROJECTION MAPPING FOR CULTURAL HERITAGE

C. Barbiani, F. Guerra, T. Pasini, and M. Visonà C. Barbiani et al.
  • Università Iuav di Venezia, S. Croce 191, 30135 Venezia, Italy

Keywords: video projection mapping, cultural heritage, laser scanning, photogrammetry, geoinformatics technologies, architecture

Abstract. In this paper, we describe a cross-disciplinary process that uses photogrammetric surveys as a precise basis for video projection mapping techniques. Beginning with a solid basis that uses geoinformatics technologies, such as laser scanning and photogrammetric survey, the method sets, as a first step, the physical and geometrical acquisition of the object. Precision and accuracy are the basics that allow the analysis of the artwork, both at a small or large scale, to evaluate details and correspondences. Testing contents at different scales of the object, using 3D printed replicas or real architectures is the second step of the investigation.
The core of the process is the use of equations of collinearity into an interactive system such as Max 7, a visual programming language for music and multimedia, in order to facilitate operators to have a fast image correction, directly inside the interactive software. Interactivity gives also the opportunity to easily configure a set of actions to let the spectators to directly change and control the animation content. The paper goes through the different phases of the research, analysing the results and the progress through a series of events on real architecture and experiments on 3d printed models to test the level of involvement of the audience and the flexibility of the system in terms of content.
The idea of using the collinearity equation inside da software Max 7 was developed for the M.Arch final Thesis by Massimo Visonà and Tommaso Pasini of the University of Venice (IUAV) in collaboration with the Digital Exhibit Postgraduate Master Course (MDE Iuav).