THE WINCKELMANN300 PROJECT: DISSEMINATION OF CULTURE WITH VIRTUAL REALITY AT THE CAPITOLINE MUSEUM IN ROME
- 1Virtutim s.r.l.s., Italy
- 2Digilab Università di Roma La Sapienza, Rome, Italy
- 3CNR ITABC, Rome, Italy
- 5Sovrintendenza Capitolina, Rome, Italy
Keywords: Cultural Heritage, Photogrammetry, Virtual Reality, Conservation, Dissemination, 3D visualization
Abstract. The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augmented reality that supply the visitors of museums with a powerful, interactive tool that allows to learn sometimes difficult concepts in an easy, entertaining way. 3D models derived from reality-based techniques are nowadays used to preserve, document and restore historical artefacts. These digital contents are also powerful instrument to interactively communicate their significance to non-specialist, making easier to understand concepts sometimes complicated or not clear. Virtual and Augmented Reality are surely a valid tool to interact with 3D models and a fundamental help in making culture more accessible to the wide public. These technologies can help the museum curators to adapt the cultural proposal and the information about the artefacts based on the different type of visitor’s categories. These technologies allow visitors to travel through space and time and have a great educative function permitting to explain in an easy and attractive way information and concepts that could prove to be complicated. The aim of this paper is to create a virtual scenario and an augmented reality app to recreate specific spaces in the Capitoline Museum in Rome as they were during Winckelmann’s time, placing specific statues in their original position in the 18th century.