Volume XLII-2/W9
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W9, 305-310, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W9-305-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W9, 305-310, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W9-305-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

  31 Jan 2019

31 Jan 2019

RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY

A. Dhanda1, M. Reina Ortiz1, A. Weigert1, A. Paladini2, A. Min3, M. Gyi4, S. Su4, S. Fai1, and M. Santana Quintero1 A. Dhanda et al.
  • 1Carleton Immersive Media Studio (CIMS), Carleton University, Ottawa, Canada
  • 2Raymond Lemaire International Centre for Conservation (RLICC), KU Leuven, Leuven, Belgium
  • 3Department of Archaeology and National Museum, Bagan, Myanmar
  • 4Mandalay Technological University, Mandalay, Myanmar

Keywords: Virtual Reality, Photogrammetry, Physically Based Rendering, Cultural Heritage, Bagan

Abstract. In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric data so that it is small enough to render in a real-time environment. The optimized model, combined with mesh maps (texture maps, normal maps, etc.) looks like the original high detail model. The capture of a whole space makes it possible to create a VR experience with six degrees of freedom (6DoF) that allows the user to explore the historic place. Creating these experiences can bring people to cultural heritage that is either endangered or too remote for some people to access. The workflow described in this paper will be demonstrated with the case study of Myin-pya-gu, an 11th century temple in Bagan, Myanmar.