Volume XLII-2/W5
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W5, 7-13, 2017
https://doi.org/10.5194/isprs-archives-XLII-2-W5-7-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W5, 7-13, 2017
https://doi.org/10.5194/isprs-archives-XLII-2-W5-7-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 4.0 License.

  18 Aug 2017

18 Aug 2017

ARCHITECTURAL HERITAGE VISUALIZATION USING INTERACTIVE TECHNOLOGIES

A. T. Albourae1, C. Armenakis1, and M. Kyan2 A. T. Albourae et al.
  • 1Geomatics Engineering, Dept. of Earth & Space Science & Engineering, Lassonde School of Engineering, York University, Toronto, Ontario, Canada
  • 2Dept. of Electrical Engineering & Computer Science, Lassonde School of Engineering, York University, Toronto, Ontario, Canada

Keywords: Heritage, Visualization, 3D Modelling, Augmented Reality, HBIM

Abstract. With the increased exposure to tourists, historical monuments are at an ever-growing risk of disappearing. Building Information Modelling (BIM) offers a process of digitally documenting of all the features that are made or incorporated into the building over its life-span, thus affords unique opportunities for information preservation. BIM of historical buildings are called Historical Building Information Models (HBIM). This involves documenting a building in detail throughout its history. Geomatics professionals have the potential to play a major role in this area as they are often the first professionals involved on construction development sites for many Architectural, Engineering, and Construction (AEC) projects. In this work, we discuss how to establish an architectural database of a heritage site, digitally reconstruct, preserve and then interact with it through an immersive environment that leverages BIM for exploring historic buildings. The reconstructed heritage site under investigation was constructed in the early 15th century. In our proposed approach, the site selection was based on many factors such as architectural value, size, and accessibility. The 3D model is extracted from the original collected and integrated data (Image-based, range-based, CAD modelling, and land survey methods), after which the elements of the 3D objects are identified by creating a database using the BIM software platform (Autodesk Revit). The use of modern and widely accessible game engine technology (Unity3D) is explored, allowing the user to fully embed and interact with the scene using handheld devices. The details of implementing an integrated pipeline between HBIM, GIS and augmented and virtual reality (AVR) tools and the findings of the work are presented.