Volume XLII-2/W5
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W5, 539-546, 2017
https://doi.org/10.5194/isprs-archives-XLII-2-W5-539-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W5, 539-546, 2017
https://doi.org/10.5194/isprs-archives-XLII-2-W5-539-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 4.0 License.

  21 Aug 2017

21 Aug 2017

DEVELOPING HISTORIC BUILDING INFORMATION MODELLING GUIDELINES AND PROCEDURES FOR ARCHITECTURAL HERITAGE IN IRELAND

M. Murphy1, A. Corns2, J. Cahill3, K. Eliashvili4, A. Chenau4, C. Pybus6, R. Shaw2, G. Devlin2, A. Deevy2, and L. Truong-Hong5 M. Murphy et al.
  • 1VBE Lab Ireland
  • 2Discovery Programme Ireland
  • 3Office of Public Works
  • 4Dublin Institute of Technology
  • 5University College Dublin
  • 6Carleton University

Keywords: HBIM, Digital Heritage Documentation, Laser Scanning, Photogrammetry, Heritage Management

Abstract. Cultural heritage researchers have recently begun applying Building Information Modelling (BIM) to historic buildings. The model is comprised of intelligent objects with semantic attributes which represent the elements of a building structure and are organised within a 3D virtual environment. Case studies in Ireland are used to test and develop the suitable systems for (a) data capture/digital surveying/processing (b) developing library of architectural components and (c) mapping these architectural components onto the laser scan or digital survey to relate the intelligent virtual representation of a historic structure (HBIM). While BIM platforms have the potential to create a virtual and intelligent representation of a building, its full exploitation and use is restricted to narrow set of expert users with access to costly hardware, software and skills. The testing of open BIM approaches in particular IFCs and the use of game engine platforms is a fundamental component for developing much wider dissemination. The semantically enriched model can be transferred into a WEB based game engine platform.