Volume XLII-2/W3
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W3, 425-431, 2017
https://doi.org/10.5194/isprs-archives-XLII-2-W3-425-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 3.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W3, 425-431, 2017
https://doi.org/10.5194/isprs-archives-XLII-2-W3-425-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 3.0 License.

  23 Feb 2017

23 Feb 2017

3D MODELLING AND MAPPING FOR VIRTUAL EXPLORATION OF UNDERWATER ARCHAEOLOGY ASSETS

F. Liarokapis1, P. Kouřil1, P. Agrafiotis2, S. Demesticha3, J. Chmelík1, and D. Skarlatos3 F. Liarokapis et al.
  • 1Masaryk University, Faculty of Informatics, HCI Lab, Brno, Czech Republic
  • 2Cyprus University of Technology, Faculty of Engineering and Technology, Lemesos, Cyprus
  • 3University of Cyprus, Archaeological Research Unit, Nicosia, Cyprus

Keywords: Underwater Archaeology, Underwater Photogrammetry, Virtual Reality

Abstract. This paper investigates immersive technologies to increase exploration time in an underwater archaeological site, both for the public, as well as, for researchers and scholars. Focus is on the Mazotos shipwreck site in Cyprus, which is located 44 meters underwater. The aim of this work is two-fold: (a) realistic modelling and mapping of the site and (b) an immersive virtual reality visit. For 3D modelling and mapping optical data were used. The underwater exploration is composed of a variety of sea elements including: plants, fish, stones, and artefacts, which are randomly positioned. Users can experience an immersive virtual underwater visit in Mazotos shipwreck site and get some information about the shipwreck and its contents for raising their archaeological knowledge and cultural awareness.