The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Download
Publications Copernicus
Download
Citation
Articles | Volume XLII-2/W17
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W17, 165–171, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W17-165-2019
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W17, 165–171, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W17-165-2019

  29 Nov 2019

29 Nov 2019

CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT

A. Kharroubi1, R. Hajji1, R. Billen2, and F. Poux2 A. Kharroubi et al.
  • 1Geomatics and Surveying Engineering school, Hassan 2 Agronomic and Veterinary Institute, Rabat, Morocco
  • 2Geomatics Unit, University of Liège, 4000 Liège, Belgium

Keywords: Virtual reality, 3D Point cloud, Segmentation, Classification, Spatial Indexation, Octree data structure

Abstract. With the increasing volume of 3D applications using immersive technologies such as virtual, augmented and mixed reality, it is very interesting to create better ways to integrate unstructured 3D data such as point clouds as a source of data. Indeed, this can lead to an efficient workflow from 3D capture to 3D immersive environment creation without the need to derive 3D model, and lengthy optimization pipelines. In this paper, the main focus is on the direct classification and integration of massive 3D point clouds in a virtual reality (VR) environment. The emphasis is put on leveraging open-source frameworks for an easy replication of the findings. First, we develop a semi-automatic segmentation approach to provide semantic descriptors (mainly classes) to groups of points. We then build an octree data structure leveraged through out-of-core algorithms to load in real time and continuously only the points that are in the VR user's field of view. Then, we provide an open-source solution using Unity with a user interface for VR point cloud interaction and visualisation. Finally, we provide a full semantic VR data integration enhanced through developed shaders for future spatio-semantic queries. We tested our approach on several datasets of which a point cloud composed of 2.3 billion points, representing the heritage site of the castle of Jehay (Belgium). The results underline the efficiency and performance of the solution for visualizing classifieds massive point clouds in virtual environments with more than 100 frame per second.