Volume XLII-2/W13
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W13, 841–847, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W13-841-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W13, 841–847, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W13-841-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

  05 Jun 2019

05 Jun 2019

CREATION OF A VIRTUAL REALITY ENVIRONMENT OF A UNIVERSITY MUSEUM USING 3D PHOTOGRAMMETRIC MODELS

K. P. Martinez, M. Z. G. Untalan, D. F. M. Burgos, R. V. Ramos, and M. J. Q. Germentil K. P. Martinez et al.
  • Department of Geodetic Engineering, University of the Philippines, Diliman, Quezon City, Philippines

Keywords: Virtual Reality, University Museum, 3D Models, Photogrammetry, Low-cost, Structure-from-Motion, Indoor

Abstract. Museums and exhibits are conventionally experienced first-hand through physical interaction with the display and features. Afar from these museums, photographs and videos provide a way to view these museums, but this is an experience far from the actual physical interaction. We study in this research how 3D modelling and photogrammetry can be used to create a virtual reality (VR) environment of a university museum named Bulwagan ng Dangal in the University of the Philippines-Diliman. The main software used were 3DF Zephyr for photogrammetric modelling and AutoDesk Maya for 3D modelling of the VR environment. Models were created based of photographs taken using a DSLR camera and mobile phones. Model validation results show 2.42% to 7.00% errors. The study suggests that photogrammetric methods can be used to create a VR environment of museums or similar indoor exhibits for the purpose of experience and effective visualization.