Volume XLII-2/W11
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W11, 901-907, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W11-901-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W11, 901-907, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W11-901-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

  05 May 2019

05 May 2019

AN INITIAL DESIGN FRAMEWORK FOR VIRTUAL HISTORIC DUBLIN

M. Murphy1, S. Pavia1, J. Cahill2, S. Lenihan2, and A. Corns3 M. Murphy et al.
  • 1Trinity College Dublin, Ireland
  • 2Office of Public Works, Ireland
  • 3Discovery Programme, Ireland

Keywords: Historic City Modelling, GIS, HBIM, Laser Scanning, 3D Modelling

Abstract. As a single coherent model, the proposed Virtual Historic Dublin City will improve the current approaches for planning, conserving, presenting and interpreting cultural heritage buildings and their environments. The combination of digital recording, modelling and data management systems enable the interaction with complex, interlinked three-dimensional structures containing rich and diverse underlying data. End users can encompass architectural and engineering conservation, education and research, in addition to public engagement and cultural tourism. In this paper a digital design framework is presented, based on state of the art current approaches for recording, modelling and presenting Virtual Historic Dublin. The modelling sites and structures is based on remotely sensed survey data which is processed and modelled in Historic BIM or GIS allowing the addition of semantic attributes. Archiving and storage of both models and knowledge and information attributes requires open systems and server data base capable of handling vector and point cloud information in addition to other digital data. The dissemination and interaction with the models and attached knowledge attributions is based on combining game engine platforms, Historic BIM, Historic GIS and access to compatible storage and data base.