Volume XLII-2/W11
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W11, 801-808, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W11-801-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W11, 801-808, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W11-801-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

  04 May 2019

04 May 2019

REALISTIC NATURAL INTERACTION WITH VIRTUAL STATUES IN X-REALITY ENVIRONMENTS

G. Margetis1, G. Papagiannakis1,2, and C. Stephanidis1,2 G. Margetis et al.
  • 1Foundation for Research and Technology – Hellas (FORTH), Institute of Computer Science (ICS), Heraklion, Crete, GR-70013, Greece
  • 2University of Crete, Department of Computer Science, Greece

Keywords: X-Reality, Diminished Reality, Spoken Dialogues, Natural Interaction, 3D model realistic deformation, Virtual Statues, Cultural Heritage

Abstract. Augmented, Virtual, and Mixed Reality have successfully transitioned from the laboratory environment to becoming mainstream technologies available to almost everyone, mainly due to important advancements in terms of hardware. These technologies, along with recent advancements in Artificial Intelligence, have the potential to deliver compelling experiences. In the Cultural Heritage domain, they can be used to achieve natural interaction with virtual statues, making visitors feel as if physical statues “come to life” and can engage in dialogue with them. This paper presents the fundamental technological components towards this vision and how they can be orchestrated through the description of a conceptual architecture and a use case example. Open research issues are also discussed, providing a roadmap for future research in this area.