Volume XLII-2/W11
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W11, 1003-1010, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W11-1003-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W11, 1003-1010, 2019
https://doi.org/10.5194/isprs-archives-XLII-2-W11-1003-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

  05 May 2019

05 May 2019

NEW TOOLS FOR CULTURAL HERITAGE TOURISM: ACCESSIBLE VIRTUAL REALITY FOR MILAN’S BASILICA SANT’AMBROGIO

C. Pybus C. Pybus
  • Carleton Immersive Media Studio (CIMS), Carleton University, Canada

Keywords: Cultural Heritage Dissemination, Game Engines, Virtual Reality, Interactivity, Accessibility

Abstract. Although virtual reality provides much new unexplored territory for presenting and disseminating cultural heritage, operating VR headsets and controllers remains challenging for new users. By taking advantage of the tools available within the Unreal Engine game engine, the ergonomics of the Oculus Rift motion controllers, and certain principles of storytelling; one can develop a set of strategies for making the use of virtual reality more accessible and intuitive, allowing for new possibilities in the dissemination of built cultural heritage to a general audience. Therefore his paper aims to provide concrete examples of how to produce more effective VR tools for cultural heritage dissemination.