Volume XL-5/W4
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XL-5/W4, 61-67, 2015
https://doi.org/10.5194/isprsarchives-XL-5-W4-61-2015
© Author(s) 2015. This work is distributed under
the Creative Commons Attribution 3.0 License.
Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XL-5/W4, 61-67, 2015
https://doi.org/10.5194/isprsarchives-XL-5-W4-61-2015
© Author(s) 2015. This work is distributed under
the Creative Commons Attribution 3.0 License.

  18 Feb 2015

18 Feb 2015

AUGMENTED REALITY TO PRESERVE HIDDEN VESTIGES IN HISTORICAL CITIES. A CASE STUDY

J. L. Martínez1, S. Álvarez1, J. Finat-Saez2, F. J. Delgado1, and J. Finat1 J. L. Martínez et al.
  • 1MoBiVAP, Departamento de Informática, Parque Científico de la Universidad de Valladolid, Paseo de Belén 11, Valladolid, Spain
  • 2Rapture Games S.L., Barbecho 29, Valladolid, Spain

Keywords: Cultural Heritage Dissemination, Archaeological Surveying, Augmented Reality, Serious Games

Abstract. Mobile devices provide an increasingly sophisticated support to enhanced experiences and understanding the remote past in an interactive way. The use of augmented reality technologies allows to develop mobile applications for indoor exploration of virtually reconstructed archaeological places. In our work we have built a virtual reconstruction of a Roman Villa with data arising from an urgent partial excavation which were performed in order to build a car parking in the historical city of Valladolid (Spain). In its current state, the archaeological site is covered by an urban garden. Localization and tracking are performed using a combination of GPS and inertial sensors of the mobile device. In this work we prove how to perform an interactive navigation around the 3D virtual model showing an interpretation of the way it was. The user experience is enhanced by answering some simple questions, performing minor tasks and puzzles which are presented with multimedia contents linked to key features of the archaeological site.